Java Edition survival
Distance is real here.
Open to anyone, 20 slots, claims with a golden shovel. The only way home is a lodestone you built.
That is the whole address. No port number, no prefix. Adding a port stops it working.
Checking the server
How this server actually plays.
Eight things vanilla does not do, three of them voted in by the players. Open any one for the exact steps.
01
The Grand Exchange
A trading hall next to spawn. Diamonds buy whatever other players have listed.
The hall stands at roughly x -164, z 38 and it is the only place to trade. Currency is diamonds and every sale pays 5% tax. Inside it behaves like spawn: no PvP, no mobs, no building.
Click a clerk NPC to open the market, which stays open to you for 3 minutes. Click a listing and the item lands in your inventory. To sell, click a clerk first, then hold the item and name your price. Diamonds from your sales wait for you under My Listings.
Voted in by the players
/ah sell <price>Lists the item in your hand, after you have clicked a clerkMy ListingsInside the market, where your diamonds collect
02
Visiting other bases
Put a visit point on your claim and let people come and look at what you built.
Stand inside your own claim to set your point. You can move it once every 24 hours. Travelling to someone runs a 5 second countdown that cancels if you move or take a hit, and you get one visit per player per day.
Overworld only, and you cannot start one while standing in someone else's claim.
Voted in 5 to 0
/setvisitMarks your public visit point/unsetvisitTakes it back down/visit <player>Travels to their point/visitLists who can be visited and who you have used today
03
Lodestone compass travel
There is no /sethome. You build your way home out of netherite instead.
Craft a lodestone from 8 chiseled stone bricks around 1 netherite ingot and place it at your base. Right click a compass on it and the two are bound, so the needle points home from anywhere.
Sneak and right click while holding that compass for a 5 second countdown, then you land beside your lodestone. It recharges for 30 minutes, refuses to fire for 10 seconds after you take damage, and works from the Nether and the End. Break the lodestone and the link goes with it. Lose the compass and you craft another. A lodestone in someone else's claim only works for them and the people they trust.
Voted in by the players
Sneak + right clickTravels home, compass in hand/homeThe same trip, while holding the bound compass
04
Villager in a bucket
Scoop a villager into an empty bucket and carry it across the world.
Right click a villager with an empty bucket and in it goes, keeping its profession, trades and level. Right click a block to pour it back out. It works on villagers, zombie villagers and wandering traders, and dispensers can pick up and place them too.
You can only scoop where you are allowed to build, so not inside someone else's claim. A bucketed villager can be sold on the Grand Exchange.
Empty bucketRight click a villager to pick it up, a block to set it down
05
Players decide the rules
Anything that changes how the server plays goes to a vote in game before it happens.
The auction house, base visiting and lodestone travel each passed a poll before they existed. When one is open you get a reminder as you log in.
One vote per player, ballots are anonymous, and the count stays sealed until the poll closes, usually after 24 hours. Once it has closed you can check that your own vote was counted.
/poll vote <id>Cast your vote, then confirm it/poll verify <id>Proves your vote was counted, once the poll has closed/poll mypollsThe polls you have taken part in
06
Spawn
Everyone starts here, and /spawn brings you back from anywhere for nothing.
You arrive inside a white quartz tower about 100 blocks tall at the world origin. Typing /spawn returns you from anywhere with no cooldown and no cost.
The zone around it is protected: nothing can be built or broken, there is no PvP, no mobs and no explosions. New players keep respawning here until they sleep in a bed. The Grand Exchange is a short walk away.
/spawnBack to the tower, any time, free
07
Graves
Dying costs you time, not your inventory.
Your items go into a grave where you fell instead of scattering across the floor or burning up. Your XP goes in with them, and only you can open it.
It holds for 10 minutes, then drops what it is carrying. The walk back is the price of dying.
08
PvP
On everywhere except the protected zones.
PvP is on everywhere outside the 100 by 100 zone at spawn and the trading hall. Fresh spawns stay protected until they pick up an item, and combat logging is punished.
Getting there is content, not an obstacle.
There is no /tpa, no /back and no /sethome. The one way home is a lodestone you crafted and a compass bound to it, and that takes half an hour to recharge between trips.
So the map stays big. Sleep in a bed to move your respawn. Build roads so the trip is worth repeating. Dig a Nether tunnel when you want two far bases to feel close, since one block down there covers eight up top.
Your base is yours, even if you take a month off.
A claim is what protects you. Claims cover blocks and chests from bedrock to sky, they never expire, and marking one out takes about ten seconds. Leave it unclaimed and you are trusting strangers.
- Hold a golden shovelRight click two opposite corners of the area you want.
- Start with 1,000 claim blocksEarn 150 more per hour played, up to 80,000.
- Right click with a stick to checkTells you who owns the block you are looking at.
/trust <name>Full build access/containertrust <name>Chests and doors only/accesstrust <name>Buttons, doors and beds only/untrust <name>Take access back/trustlistSee who has accessCheating gets caught early.
Nothing here depends on someone noticing in chat. Informational mods like minimaps, FPS counters and AppleSkin are fine.
-
GrimAC anticheat
Predictive, so it catches flight, speed, reach and killaura rather than guessing at patterns. Blatant cheating is an automatic 30 minute tempban, appealable in Discord.
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Anti-xray
The server feeds fake ore veins to x-ray clients. Digging on that information wastes more time than mining honestly.
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Prism block logging
Every block change is recorded, so damage to a claimed build can be rolled back and whoever did it removed. Outside a claim there is far less to appeal to.
Rules
- Don't take or break what isn't yours. Claim your base with a golden shovel. If it isn't claimed, it isn't protected.
- No slurs, harassment, or hate. Instant removal, no warning.
- No cheating: x-ray, autoclickers, hacked clients, macros.
- No griefing via loopholes: lava, fire, TNT, withers near others' builds.
- No spawn camping.
- Don't build within 100 blocks of someone else without asking.
- Report problems in Discord. Don't retaliate.
What you are joining
- Edition
- Java onlyNo Bedrock, mobile or console
- Version
- Paper 26.21.21.x clients work through ViaVersion
- Whitelist
- NonePremium accounts only
- Players
- 20 slotsNormal difficulty, survival
- World border
- 30,000 blocks across15,000 out from spawn in any direction
- Pregenerated
- 2,500 block radiusPast that, the world builds as you explore
/infoThe full guide, with chapters for claims, travel, death, pvp, ranks and map/rulesThe list above, in game/spawnBack to the tower, no cooldown/poll vote <id>Have your say on the next change/msg <player>Private message/visitWho is open to visitors today/homeBack to your lodestone, compass in handSee you out there.
Ranks run default, trusted, mod, admin. Trusted is the marker regulars carry.
Java Edition, no whitelist. Paste it into Add Server and join.